Luistermutant

Project Status

Finished

Project type

School assignment with a client

Project Duration

4 months

Software Used

Unity

Languages Used

C#

It is included in my portfolio because
It shows mobile experience and was played during a theater performance.

Luistermutant was created for a client assigned from school assignment.
This game a mobile story game where you have 20 minutes to free the 'Luistermutant'. For this project I have created a nodegraph tool which basically holds the entire game, from playing animation and dialogue to starting minigames and loading scenes.

Gameplay trailer

Custom Nodegraph

Snippet of graph

As you can see in the image above the tool was a manual intensive job to do. However I do believe it is the right choice for this type of game. Since it is easy to find bugs, since bugs will always be inside nodes. (unless it was whilst playing a minigame)Since everything is set in stone about what happens when you make which choice a graph is a great tool to use.

What I would change

The main downside to this tool is that it is very manual and also what I would add to this tool is compound nodes. Often the same type of nodes were used next to each other, like play an animation after dialogue. It would have been great to have templates/grouped/compound nodes that will just add the funcitonality of multiple nodes.

Snippet of graph