About Me
Helloπ
I'm Ruben Hooijer
I'm a game programmer from The Netherlands.
I have graduated from the HKU, where I studied Creative Media and Game Technologies. After my graduation, I co-founded my own game company called Studio Mantasaur for 2 years. In this company I helped development on "All Hands on Deck".
Since I was nine years old, I knew I wanted to make games and create worlds, especially to invoke emotions in people and make them feel happy. (I love seeing people happy playing games I contributed to). Below you can find some of the projects I have contributed to, as well as together some personal projects. I love to make games and I especially like it when there is a big challenge to solve. I am also a big fan of creating tools to make everyones life easier. In almost every larger project I have contributed to multiple tools.
If you wish to know more about me or if you have any questions, please feel free to send me an e-mail! contact@rubenhooijer.nl
Professional Projects

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All Hands on Deck
Co-op 3D puzzle adventure game. Where each item has unique and combinable mechanics.
Contributions:
| β All Code | β Custom tooling | β Puzzle design |
| β Art implementation | β Switch build | β Multiplayer build |
| β Analytics implementation | β Analytics | β Online Multiplayer |

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Jungle Heroes
Idle tycoon game about managing and helping a rainforest. Worked on it during my internship at Little Chicken.
Contributions:
| β Mobile notification system | β Achievement system | β Editor dialogue checker |
| β Bug report system | β Minigames | β SQL + PHP newsfeed system |

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Gevoelens en Gedachten
A mobile game for students at the Vitaliteitslab to learn to recognize their emotions and those from others better.
Contributions:
| β All Code | β Mobile optimization | β UI (not art) |

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Luistermutant
Applied game, which was played alongside a theatre performance. You have to listen to the NPCs to reach the end.
Contributions:
| β All Code | β Custom dialogue tool | β Narrative writing/design |
| β Minigames |
Personal Work

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AQUARIΓS
Short singleplayer gather/survival game.
Contributions:
| β Combat system | β AI logic | β Shop system |
| β Inventory system |

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Enemy
A 3h gamejam game. You control the player like a poolball and try to hit the enemies in the least amount of movements.
Contributions:
| β All Design, art and code |

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How the cat got fat
A 48h gamejam game. You have to lure the cat towards the cheese by strategically placing physics objects.
Contributions:
| β All Design, art and code | β Tile based object place system | β Puzzle design |

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Hyrolle
A dice rolling game where attacking, rolling and moving are all the same!
Contributions:
| β All 3D logic | β Art implementation | β Design |

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De Legende van de Krabegel
Co-op VR game, where 1 person is out of VR and maps out the dungeon, while the other person describes the layout to them.
Contributions:
| β All Code | β VR game design | β VR development |

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Slimon Speaks
A simple "Simon Says" minigame, made in a week.
Contributions:
| β All Design, art and code |

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The Kings' Quest
A small visual novel. Made in 1 week.
Contributions:
| β Story writing/design | β Custom dialogue tooling extensions |
Let's Connect!
Got a job opportunity, questions, or just want to test out your mail application? Please feel free to message me
Send me a message here: contact@rubenhooijer.nl
Let's connect and explore possibilities!